It is 1814 and the world has been turned upside down. Napoleon Bonaparte has finally been defeated after nearly conquering all of Europe through years of devastating warfare. Now the Great Powers must deal with the chaos left behind. As each nation early tries to grow, a careful balance of government, military and economic interests must be maintained.
During a player’s turn, the player has 1 General Action, 1 King Action, and 1 Banker Action. When taking an Action a player can take 1 Move Action , 1 Attack Action or 1 Duplicate Action (spawn a new pawn in its territory). Attacks are resolved as rock-paper-scissors: King defeats Banker defeats General defeats King. Regardless of Actions taken, a territory can never contain more than three pawns of any faction. If a player controls all the territories in his faction, he gains a fourth action. Points are scored for the number of territories controlled, with the final points to win changing depending upon the number of players.
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