Start as a plant or animal making first landfall half a billion years ago, then evolve it on drifting continents in the face of competition and huge ecological events: Win if become the dominant herbivore or carnivore.
Starting as a phylum of either a plant1, mollusk, insect, or vertebral skeletal type, from one to four players make a beachhead on one of the four drifting cratons in the Ordovician. From a founding archetype species, you will sire squawking, flapping, and paddling species, represented by different shaped figures. Shapes are important because, for instance, a flying shape can only be preyed upon by another flying shape. Disperse these creeples across the weedy, forested, swamp, and sea biomes of your craton, or even to raft to new cratons. Each shape is a species, and each species has its own tableau. Mutation cards and organ cubes in this tableau enable the creeples of that shape to win in contests with other herbivores or carnivores
Bios Megafauna comes with 8 "continents" that can drift around, 160 mutation cards, 140 wooden laser-cut creeples of flying, burrowing, swimming, and armored creatures, various tokens of fossils and monsters, 110 wooden cubes, 42 climate disks, and 20 dice (mainly to track creature size). For the full game, there are 3 latitude strips and a climate board that tracks oxygen, clouds, and greenhouse gases. The game is the second game of the "Bios" trilogy, which can be played together or separately.
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